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Cloudhead Games: Intermediate To Senior Technical Artist

Cloudhead Games

This is a Full-time position in Qualicum Beach, BC posted January 12, 2021.

Job DescriptionCloudhead Games is seeking an Intermediate to Senior Technical Artist to help propel our smash-hit VR action game “Pistol Whip” to continued success in upcoming updates across multiple VR platforms.We are a virtual reality game studio with headquarters based in beautiful Qualicum Beach on Vancouver Island, BC.

We are an equal opportunity employer with a diverse, talented group focused on developing the most advanced consumer VR experiences.

With over seven years of research and development, we have created innovative solutions and award-winning content, proving the capabilities of this new medium.

As an Intermediate to Senior Technical Artist, you will help us blaze trails through the great possibilities of VR.

As a successful candidate, you will have a strong preference for working in a fun and innovative development environment poised for growth.

You will work closely with the Lead Artist to produce solutions for our art pipeline.

You should possess an excellent grounding in artistic development, excellent visual skills, a keen eye for detail, and a natural ability to communicate as part of a creative team.Dedication and excitement for VR runs deep within our company, so you should bring the passion to match.This is a permanent full-time position.Responsibilities:Work close and collaborate with the lead artist and development teamWork as a link between artists and engineersEnsure art is created to spec and within technical budgetsAnticipate complex problems and propose adaptive solutions, considering the entire production pipelineResearch and develop new technologies that enhance visual quality or solve artist challengesQualifications:At least 4+ years of experience in the games industry or related fieldDeep experience working with UnityExpert knowledge of 2D and 3D art packages; Maya/Photoshop required, Houdini/Substance Designer a bonus.Experience with asset optimization challenges/techniquesExperience with VFX/particle system creation and optimization within UnityExperience with shader creation and optimization (code and shadergraph)Experience working on an Agile Development TeamExcellent problem-solving abilities, proven ability to tackle hard problems in creative waysPositive attitude with a desire to work in a team environment towards a common goalMust have the ability to work within the Pacific Standard Time Zone (PST)Additional beneficial experience:Rigging/AnimationArt pipeline tool creationOther aspects of game art creation (modeling, lighting, texturing, etc.)Interest/experience with other artistic pursuits drawing, painting, photography, etc.VR projects, especially mobile VR (Gear VR/GO/Quest)Profile for performance bottlenecks and propose optimization solutionsBenefits:Two weeks paid vacation plus One week paid during our studio closure between Dec 25th-31stCompetitive compensation package Employee Stock Ownership PlanHealth benefits through ManulifeCurrently, this position will require you to work from home with support from Cloudhead.

We are a distributed team with a focus on remote collaboration.

When/if we open our physical location we will maintain a hybrid studio.Apply: Please send a cover letter and resume to Note: Due to an accelerated timeline only qualifying candidates will be contacted